> So, is it actually that important for having actual dice on a role-playing > game? The idea is to keep people from getting very poor or extremely high ability scores (or whatever). In general, that peoples actions/abilities tend toward the average, not the extremes. If you coded your mud, or designed your objects/ etc to account for this in other ways, it probably makes no difference. -alex, 2c -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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