Ok, from my experience on muds. most muds don't follow the D&D standards. You'll notice what I'm saying if you look at the mobs or objects on most muds, they are almost always too powerfull according to D&D standards. Also, according to the D&D standards, experience is only charted up to level 18, after which it usually adds only 20k for each level, variating between each class. It's actually very few muds that do follow those standards. But as the D&D manuals clearly state, they are only guidelines, not to be followed to the letter. Whether you use a dice simulating formula, or a even-chanced random formula is entirely up to you and how you want your game to act. From my experience with computers, i've noticed that they tend to generate numbers in the mid level, way more than numbers to the extreme low or extreme high. Meaning simply, if your going to use the even-chanced random formula, to get the results of a dice roll from 1 to 10, chances are you'd get results between 4 and 7, a lot more than 1 to 3, or 8 to 10. But, by using a dice simulation formula, you tend to get similar results, but it does vary a bit. With a dice simulation formula, you do tend to get the extreme results a bit more often, because the computer is dealing with smaller numbers. The larger the difference between the low and high numbers you feed the pc's random functions, the more you will end up with the central(main) numbers. To put it simple, using a dice simulation, allows you to increase your chances for an extreme roll. -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 06/25/03 PDT