I'm currently using inline color courtesy of dak's prompt code, which means that all my color commands are &x (x is a letter or a number). Now the trouble I need to overcome is this: I've got to figure out a way to limit player access to color. Mostly what I need to do is stop color bleed! How can I make it so that player input is followed with a check to return color to normal? (For example anyone shouting in red and not resetting the color to white will screw up people's text. Same with say.) Example code from do_say: ACMD(do_say) { skip_spaces(&argument); if (!*argument) send_to_char(ch, "Yes, but WHAT do you want to say?\r\n"); else { char buf[MAX_INPUT_LENGTH + 12]; snprintf(buf, sizeof(buf), "$n says, '%s'", argument); act(buf, FALSE, ch, 0, 0, TO_ROOM | DG_NO_TRIG); if (!IS_NPC(ch) && PRF_FLAGGED(ch, PRF_NOREPEAT)) send_to_char(ch, "%s", OK); else { delete_doubledollar(argument); send_to_char(ch, "You say, '%s'\r\n", argument); } } /* trigger check */ speech_mtrigger(ch, argument); speech_wtrigger(ch, argument); } As you can see here, where it is dropping argument there needs to be some sort of a check to reset the color to normal. snprintf(buf, sizeof(buf), "$n says, '%s'", argument); act(buf, FALSE, ch, 0, 0, TO_ROOM | DG_NO_TRIG); HOWEVER, since this goes to the room, I can't figure out how to do the check. (Let alone a check for SHOUT.) Any thoughts? -Mathew -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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