> Just curious, but are you automatically converting the money whenever > the player buys/sells or picks up some coins, or do you require that > players actually exchange currency before making a purchase? The latter > would make banks a bit more interesting, and depending on how often you > fluctuate exchange rates, could make for a rather interesting economy. I like the idea. Varying exchange rates could actually generate interest in zone exploration, by making their currency more valuable. And the calculation of exchange rates could be automated, changing daily, weekly, whatever. But I wouldn't want to necessarily have to start doing lots of floating point calculations. Seems to me that could be expensive both in terms of processing time and memory. I would be inclined to keep my exchange rates defined in terms of ints. > Personally, I like the idea of having to carry around different types of > currency, and then trying to get it exchanged when I travel to another > region. It adds just a little more challenge to the game. I like that aspect too. Plus, you could elect to introduce favoritism in various exchange situations: prices/exchange rates could vary based on things like intelligence, charisma, race, etc; shopkeepers/moneylenders could behave differently from banks; "branches" of banks could exist based on class; thieves could rob banks; etc. This could potentially provide a MUD admin with yet another way to introduce game balance....or imbalance, depending on the desire. And one could elect to go after the encumbrance factor: actually make money valuable, so that the concept of hauling around 500,000gp everywhere you go is no longer necessary, expected, or (perhaps) even possible. 50gp kicking around in your pouch should mean something! Of course, that's a pretty significant change. Hmmm....and you could have alchemists/counterfeiters/insert-relevant-game-NPC-or-PC-type-here....and a character could be attributed a "reputation", like being posted at the Post Office, or being black-listed....alignment could affect who you can conduct business with....the possibilities are endless. Ok, so I was an economics major at school. Can you blame me for being interested in money? :) J. -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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