> .... But I wouldn't want to necessarily have to start doing lots of > floating point calculations. Seems to me that could be expensive both in > terms of processing time and memory. I would be inclined to keep my > exchange rates defined in terms of ints. The types of calculations we're talking about here would have only a negligible performance impact. It's not like a 3D graphics engine where the processor is required to do thousands per second. Even on a busy MUD, you'd probably only be doing a couple exchange calculations a minute. That won't even spike your CPU utilization, especially on a Pentium or better. > Ok, so I was an economics major at school. Can you blame me for being > interested in money? :) There are some interesting possibilities, but it definitely requires some pretty heavy code changes. Mike -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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