Hello, I'm sick and tired of the standard class system. (picking one class, leveling to get some skills.. Boring). Instead I want to do something different. I want players to enter the game classless, and be able to train some basic skills. If they're some levels higher, they might join a paladin guild, and practice some of the guild-specific spells. Then, if the player has an evil alignment for too long (Or just wants to quit the guild), the player gets booted from the guild, and may join another one, anti-paladins for example. It is possible to assign every player a CLASS_NEWBIE flag or so, and change it eventually when a player joins a guild, but this doesn't work when a player starts switching guilds. In fact, the spells and skills need to be saved. So, my question are, how can I do this? Did anyone do this yet? Secondly, I want to implent a spell-book system, which are objects, in which spells can be put. So, a certain object has 10 open spell slots, in which a magic user can put spells of thier choice. They need to hold the spellbook in order to cast any spells. Any opinions on both of these subjects? Any code examples? Thanks for the attention. -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 06/25/03 PDT