>I'm sick and tired of the standard class system. (picking one class, > >leveling to get some skills.. Boring). Instead I want to do something > >different. I want players to enter the game classless, and be able to > >train some basic skills. If they're some levels higher, they might >join >a paladin guild, and practice some of the guild-specific spells. What I did was the following: Create a new class, CLASS_GENERIC. It mirrored CLASS_WARRIOR for all tables. Remove the player choice, and force all players to start as CLASS_GENERIC. Created a bitvector setup to hold the 11 (or so) guilds I wanted. Modified the exp to level into a formula, which was a base plus the number of guilds you were in. Modified dg_scripts so that mobs could set or remove the guild bits on players. (Guild masters) This allowed players to belong to one more more guilds, and for special guild master mobs to check (via trigger) if the players was up to 'guild standanders' to join. After all that was done, and worked wonderfully, I found out that I misunderstood what the Imp wanted. He really didn't want to have players belong to both the paladin and magi guilds at the same time so I removed the bitvector stuff and went back to more of a hack on the CLASS system. Start as a generic class, join a guild (if you meet the requirements) and then the guild master changes your class to that. --Ziz _________________________________________________________________ Unlimited Internet access for only $21.95/month. Try MSN! http://resourcecenter.msn.com/access/plans/2monthsfree.asp -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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