On Mon, 4 Nov 2002, George Greer wrote: >Mobiles don't have skills unless you've changed something fundamental >[...] Somebody remind me to not answer e-mail at 2am when I've had 4 hours of sleep the previous night. *sigh* Anyway, just allocating the array itself would be best if you want to make your mobiles imitate players more. A linked-list approach adds complexity that is realized if you have a sparse skill list. It'll depend on the MUD whether you use enough skills on mobiles to make it worth it. If you run the mobiles through the player advance_level() function and given them classes then it's likely just the array. -- George Greer greerga@circlemud.org -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 06/25/03 PDT