> > Yes, Zero counts, but the array value should always be one number > > higher. What you should have is 'chclass[NUM_CLASSES ++]' which > > Um, what? I'm hoping you mean 'chclass[NUM_CLASSES + 1], because > attempting to increment a constant does a whole lot of nothing (and > results in a compilation error). > >Yes, that was a typo, I meant [NUM_CLASSES +1]. > > is more portable. On a side note, since 'class' is a reserved > > keyword for C++, it's something that should be avoided. > > 'class', like all other tokens in C and C++ is unique from any > combination of it and other characters. That is, 'chclass' is no > more > likely to collide with 'class' than 'rutabaga' and 'Class' are. > Unless > you think 'chClass' or 'ch_class' is a bit more readable, there's no > reason to change this variable name. > >He's the one wanting to change from ch_class to class, not me. >CircleMUD used to use 'class' but it was changed to 'ch_class' >around bpl16 or so to make it more compatible. What are you guys diddling about? you have totally misunderstood me... i have changed the chclass into an array to make a player be able to choose 5 additional classes to have skills from the five classes at the same time, and no, i don't want to rename chclass, and no, i don't want to put in NUM_CLASSES, because it would make the array 14 slots big! i want [6] as i said. now moving on from this.. can anyone help me with the REAL problem i asked for, how does the spell_level() work? where does it check the players what classes they are to assign them spells? Gratis e-mail resten av livet på: www.yahoo.se/mail Busenkelt! -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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