> 1. Highly data driven. move all of the static string stuff to files and > see about moving a lot of the hard coded numbers and stuff like levels > and their titles for example to files as well. I also think it would work well having things like saving throws, class info, skills, spells also done in this fashion. > 2. A scripting system to help facilitate #1 above. (possibly modify > DG_Scripts to handle this) Don't see why it would need this. It would be easier to just make a more detailed parser. > 3. Versioning on data files so they don't have to be updated each time > you add something new like a new description, affect etc. they would be > updated only when needed. Ohhh....I do like this. But a good CVS would work as well. -- Now with PGP Encryption! Ask for your public key TODAY! -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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