Hello all, I'm very curious about the ASCII Overland Mapping in some games, I've looked into the snippets on the FTP dealing with this, but they where not very informative. Not to say they are not good snippets, they are, but there mapping is square, and not rectangular which is what I'm looking into doing. So my question is this: How does the overland mapping work? I know somehow the room sectors are assigned to a array like map[a][b], but then after that, how does it get printed properly to a 78x12 rectangle? This is something I want to understand, if only someone could take the time to explain it? :) (No reading of files, just assign a char to a sector type for the map is my intentions once I understand this.) Thanks, Dave -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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