> So my question is this: > How does the overland mapping work? I know somehow the room sectors are > assigned to a array like map[a][b], but then after that, how does it > get > printed properly to a 78x12 rectangle? This is something I want to > understand, if only someone could take the time to explain it? :) I didn't like any of the ones on the site, so I made my own. After doing that, I realized just how inadequate the ones there are. They don't have nearly enough sanity checks. And no, I won't post mine, its too integrated into the system and dependent on things that I don't want to share. However, here is some insights. To map, I use the character's X,Y position, then the routine maps from -5 to +5 in each direction from it. Takes a little work, but its do-able. You also need to consider what happens f the person is at the edge of one map and next to another. -- Now with PGP Encryption! Ask for your public key TODAY! -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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