Re: Well, loadroom I think

From: dave (marquardt@fredsfear.com)
Date: 11/29/02


I think


> Someone has also seen this, and told me on AIM how to fix it. Thanks
though.
>
> Just for log purposes....
> It had something to do with changing a GET_LOADROOM(ch) to something along
> the lines of (exactly with my MUD) GET_LOADROOM(ch) =
> world[real_room(load_room)].number
> Anyhow, that was at line 2637 also. Thanks for any help you were about to
> give, but had no chance. :)
>
> Kevin Dethlefs
> Demortes
>

If you could outline the fix for me that'd be great, because I had the same
problem and it brought development of my mud to a stand-still  I made a post
about it about a half a month ago but got no reply.  Any help would be
GREATLY appreaciated. Thanks in advance.

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