fight.c:887: warning: implicit declaration of function `do_sac' do_sac(ch, "corpse", 0, 0); ACMD(do_sac) { struct obj_data *obj; char arg[MAX_INPUT_LENGTH]; // note, I like to take care of no arg and wrong args up front, not // at the end of a function, let's get the wrongness out of the way if (!*arg) { send_to_char(ch, "What do you wish to sacrifice?\n\r"); return; } // if it's not in the room, we're not goign to sac it if (!(obj = get_obj_in_list_vis(ch, arg, NULL, world[ch- >in_room].contents))) { send_to_char(ch, "You don't see that here.\n\r"); return; } // cool, got the object in the room, now check its flags if (!CAN_WEAR(obj, ITEM_WEAR_TAKE)) { send_to_char(ch, "You can't sacrifice THAT!\n\r"); return; } // seems as if everything checks out ok act("$n sacrifices $p.", FALSE, ch, obj, 0, TO_ROOM); act("You sacrifice $p.", FALSE, ch, obj, 0, TO_CHAR); extract_obj(obj); } I know this is something simple. -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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