Thanks for all your help. I've been tackling this for awhile now. The problem I have now is it will not sacrifice the corpse, after the mob is dead. I get the message 'What do you want to sacrifice'? -fight.c- IS_NPC(victim)) { mudlog(BRF, LVL_IMMORT, TRUE, "%s killed by %s at %s", GET_NAME (victim), GET_NAME(ch), wor$ if (MOB_FLAGGED(ch, MOB_MEMORY)) forget(ch, victim); } die(victim, ch); /* If autosac enabled, get all corpse */ if (IS_NPC(victim) && !IS_NPC(ch) && PRF_FLAGGED(ch, PRF_AUTOSAC)) { do_sac(ch, "corpse", 0, 0); } return (-1); } return (dam); } - act.item.c- ACMD(do_sac) { struct obj_data *obj; char arg[MAX_INPUT_LENGTH]; // note, I like to take care of no arg and wrong args up front, not // at the end of a function, let's get the wrongness out of the way if (!*arg) { send_to_char(ch, "What do you wish to sacrifice?\n\r"); return; } // if it's not in the room, we're not going to sac it if (!(obj = get_obj_in_list_vis(ch, arg, NULL, world[ch- >in_room].contents))) { send_to_char(ch, "You don't see that h return; } // cool, got the object in the room, now check its flags if (!CAN_WEAR(obj, ITEM_WEAR_TAKE)) { send_to_char(ch, "You can't sacrifice THAT!\n\r"); return; } // seems as if everything checks out ok act("$n sacrifices $p.", FALSE, ch, obj, 0, TO_ROOM); act("You sacrifice $p.", FALSE, ch, obj, 0, TO_CHAR); extract_obj(obj); } Any ideas? -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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