I'm still working on the command..haven't found out the problem.
'What do you want to sacrifice?'
ACMD(do_sacrifice)
{
struct obj_data *obj;
// note, I like to take care of no arg and wrong args up front, not
// at the end of a function, let's get the wrongness out of the way
if (!*argument)
{
send_to_char(ch, "What do you wish to sacrifice?\n\r");
return;
}
// if it's not in the room, we're not going to sac it
if (!(obj = get_obj_in_list_vis(ch, argument, NULL, world[ch-
>in_room].contents))) {
send_to_char(ch, "You don't see that here.\n\r");
return;
}
// cool, got the object in the room, now check its flags
if (!CAN_WEAR(obj, ITEM_WEAR_TAKE))
{
send_to_char(ch, "You can't sacrifice THAT!\n\r");
return;
}
// seems as if everything checks out ok
act("$n sacrifices $p.", FALSE, ch, obj, 0, TO_ROOM);
act("You sacrifice $p.", FALSE, ch, obj, 0, TO_CHAR);
extract_obj(obj);
}
Can you help me out?
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