I added room and object affects to my MUD, and I learned something important. Duplicate the character affects, don't try and integrate the code with them. It gets ugly. Also, if you use DG Scripts and events, use the events for affects. It works a lot better. I have no problems with the system. Just a hint on what I did. Also, when you have separate functions, its easier to track down errors. -- In days long gone, the captain used to go down with his ship. Now that Windows NT is running Navy warships, the ships go down all by themselves. -- "One hundred years from now, none of this will matter because you and I will be dead -- unless the Grim Reaper has switched his record-keeping to a Windows 95-based system, in which case we all might live forever. " -- Associated Press -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 06/26/03 PDT