Mud crashes upon entering game

From: Lyam ConDoin (lyam_condoin@hotmail.com)
Date: 01/27/03


Hey all

My MUD seems to crash when I attempt to enter the world. It compiles
spotless. Circle 3.1 with ASCII pfiles, OasisOLC & DG-Scripts.

My gdb output:

Program received signal SIGSEGV, Segmentation fault.
0x0048252d in get_filename (filename=0x22f8b0 " āK", fbufsize=127, mode=3,
    orig_name=0x6f <Address 0x6f out of bounds>) at utils.c:554
554       if (orig_name == NULL || *orig_name == '\0' || filename == NULL) {
(gdb) backtrace
#0  0x0048252d in get_filename (filename=0x22f8b0 " āK", fbufsize=127,
mode=3,
    orig_name=0x6f <Address 0x6f out of bounds>) at utils.c:554
#1  0x004af766 in read_saved_vars (ch=0xa26b0c8) at dg_scripts.c:3373
#2  0x004636f9 in nanny (d=0xa26a878, arg=0x22fc70 "1") at
interpreter.c:1720
#3  0x0043fb5e in game_loop (mother_desc=3) at comm.c:754
#4  0x0043ee92 in init_game (port=4000) at comm.c:382
#5  0x0043eb6e in main (argc=1, argv=0xa041500) at comm.c:327
#6  0x610072e8 in _libkernel32_a_iname ()
#7  0x610075cd in _libkernel32_a_iname ()
#8  0x004b9ae2 in cygwin_crt0 ()
#9  0x0040103c in mainCRTStartup ()
#10 0x77e614c7 in _libkernel32_a_iname ()
(gdb)

Can anyone tell me what the problem is?

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