From: "Jeremy Maloney" <riodan@CYBERSPACE.ORG> > I'm running: > > OasisOLC, version 2.0 > CircleMUD, version 3.00 beta patchlevel 17 > DG Scripts Version 0.99 Patch Level 7 (12/98) > > And I'm having problems getting the Random type scripts to > actually work. Here's my testing script: > > Trigger Intended Assignment: Mobiles > Trigger Type: Random , Numeric Arg: 100, Arg list: None <snip> > > If anyone knows what's wrong, lemme know, this seems to be a common bug on > stock releases of DGS because I know of two other muds with the same > problems. Try testing it with a mortal. Dg scripts (up to pl 8) will not aknowledge your presence in a zone if you're immortal or above. Thus random triggers will not fire. Or make the trigger both GLOBAL and RANDOM, if you don't care about the added overhead. btw - as of pl 9 (which as I stated earlier will be out after the new olc is out) nohassle will decide if you're 'in the zone'. Welcor -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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