On Mon, 27 Jan 2003, Thomas Arp wrote: > From: "Jeremy Maloney" <riodan@CYBERSPACE.ORG> > > I'm running: > > > > OasisOLC, version 2.0 > > CircleMUD, version 3.00 beta patchlevel 17 > > DG Scripts Version 0.99 Patch Level 7 (12/98) > > > > And I'm having problems getting the Random type scripts to > > actually work. Here's my testing script: > > > > Trigger Intended Assignment: Mobiles > > Trigger Type: Random , Numeric Arg: 100, Arg list: None > <snip> > > > > If anyone knows what's wrong, lemme know, this seems to be a common bug on > > stock releases of DGS because I know of two other muds with the same > > problems. > > Try testing it with a mortal. Dg scripts (up to pl 8) will not aknowledge > your presence in a zone if you're immortal or above. Thus random triggers > will not fire. Or make the trigger both GLOBAL and RANDOM, if you don't > care about the added overhead. > > btw - as of pl 9 (which as I stated earlier will be out after the new olc > is out) nohassle will decide if you're 'in the zone'. Welp, tried that as well, still no dice.. Apparently the script is working tho, which means its gotta be an internal problem.. I don't really want to go the GLOBAL route, it defeats the idea of using Random if I do that.. Apparantly several muds with this dg release have this problem.. I suppose we're just gonna have to fix it, or hope someone else already has. Jeremy M. -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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