>Is there anything for 3.1 to delete zones already active inside the mud ? >or to turn them on off, so players can't enter them, without >having to >link/unlink the door to the zone? I think there is a zdelete snippit, but you have to reboot anyway to get rid of the zone so I skipped over it. IMO - The best way would be to remove the exits connecting it to the other zones, if you just want to keep people out of it. --Ziz _________________________________________________________________ STOP MORE SPAM with the new MSN 8 and get 2 months FREE* http://join.msn.com/?page=features/junkmail -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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