>Is there anything for 3.1 to delete zones already active inside the mud ? >or to turn them on off, so players can't enter them, without >having to link/unlink the door to the zone? On a mud that I used to build for they had a incomplete zone flag. So basically as long as that flag was on the connecting room You couldnt enter the zone. Here is the newest snippet for adding zone flags: http://developer.circlemud.org/contrib/code/zones/zoneflags2.txt Then you have to add a check in act movement to not be able to enter zones with that flag. Its a diiferent approach to want you want but you have to weigh the amount of coding vice removing the exits. -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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