Is there a formula for this, or must I copy and paste this each time for each new class I add to the mud ? /* * Saving throws for: * MCTW * PARA, ROD, PETRI, BREATH, SPELL * Levels 0-40 * * Do not forget to change extern declaration in magic.c if you add to this. */ byte saving_throws(int class_num, int type, int level) { switch (class_num) { case CLASS_MAGIC_USER: switch (type) { case SAVING_PARA: /* Paralyzation */ switch (level) { case 0: return 90; case 1: return 70; case 2: return 69; case 3: return 68; case 4: return 67; case 5: return 66; case 6: return 65; etc etc ... -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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