byte saving_throws(int class_num, int type, int level) { if( level >= 100 ) return 0; else return (100 - level); } This is based on a 100 Level Class system, it sets all the classes to the same saving throws. Lev 1 = 99 save to all Lev 5 = 95 save to all Lev 25 = 75 save to all and so on. TriForia telnet://24.56.217.130:4000 -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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