Re: [OasisOLC] Bug Reports

From: Mythran (kip_potter@hotmail.com)
Date: 03/01/03


> I found something (on my OasisOLC Version), but i am not sure, whether you
> would consider it a bug.
>
> 1.The following row of orders crushes the game on my machine.
> redit, 2 Description, /c , @, q (Quit), yes, look
>
> But probably you have a different OasisOLC Version - bot sure. Used more
> unofficial patches.
>
> I solved it this way.
>
> void redit_disp_menu(struct descriptor_data *d)
> ..
> sprinttype(room->sector_type, sector_types, buf2, sizeof(buf2));
> +
> +if (room->description == NULL) {
> +       room->description = strdup("   unfinished...\r\n");
> +       }
> +
>

Nice, you found a bug. :)  Hmm, I am surprised this bug hasn't been fixed in
previously releases...anywho, I remember this from CircleMUDbpl14 rearing
it's ugly head bug thought it was fixed..it will be patched in the next
version...



> 2. Should Room Room Flags like Atrium, OLC and * be setable? if not why
> not forbid it?

Good point, I might add another flag for those flags that allows the admin
to set which flags can be set and which can not...or maybe just hard code it
... hmmm


Mythran

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