> I found something (on my OasisOLC Version), but i am not sure, whether you > would consider it a bug. > > 1.The following row of orders crushes the game on my machine. > redit, 2 Description, /c , @, q (Quit), yes, look > > But probably you have a different OasisOLC Version - bot sure. Used more > unofficial patches. > > I solved it this way. > > void redit_disp_menu(struct descriptor_data *d) > .. > sprinttype(room->sector_type, sector_types, buf2, sizeof(buf2)); > + > +if (room->description == NULL) { > + room->description = strdup(" unfinished...\r\n"); > + } > + > Nice, you found a bug. :) Hmm, I am surprised this bug hasn't been fixed in previously releases...anywho, I remember this from CircleMUDbpl14 rearing it's ugly head bug thought it was fixed..it will be patched in the next version... > 2. Should Room Room Flags like Atrium, OLC and * be setable? if not why > not forbid it? Good point, I might add another flag for those flags that allows the admin to set which flags can be set and which can not...or maybe just hard code it ... hmmm Mythran -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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