OK, I wanted to set up to where the NPC could load a random amount of gold when they die. Now, when I didn't have an idea, I thought I could copy the dice system used for HP and damage.... When I looked at medit_disp_menu function in medit.c it said that the HP dice were as follows: Num HP Dice: GET_HIT(mob), Size HP Dice: GET_MANA(mob), and HP Bonus: GET_MOVE(mob). If you stat the mob, the mana, and all that does not equal those said values. So then, whats going on? And why is it getting GET_MANA and all that instead of what Damage does... GET_NDD and GET_SDD? Just thought I would ask before I changed this, cause I'm truely confused. Kevin Dethlefs -- Dnal has yet again returned! If you wish to work for Dnal please visit games.spunge.org port 3625. Builders please go to Mogile or myself. -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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