In a message dated 3/2/03 8:12:40 PM Central Standard Time, wspascoe@bellsouth.net writes: > The NDD and SDD is for the damage formula and the hit mana and move is for > the hitpoint formula of > #d# + #. In DB.c i believe the mana and move are set to a fixed number > (this is top of head so i could > be mistaken). Im not really sure why they use these values and didnt make > up some new ones but thats > what is going on with that. > I'm slightly confused, why would they use the mana and hp etc for the dice formula? The HP could be 200 I thought, so it would be, for example, 200d500+100? I mean GET_HIT = 200, GET_MANA = 500 and GET_MOVE = 100, thats what it means... maybe I'm just confused as to what GET_HIT grabs, isn't it hitpoints? Like GET_MANA, GET_MOVE? Correct me if I'm wrong, please. Kevin Dethlefs -- Dnal has yet again returned! If you wish to work for Dnal please visit games.spunge.org port 3625. Builders please go to Mogile or myself. -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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