I've run into the exact same problem with CircleMUD 3.1 and the autoansi patch from the ftp site. I have learned in addition that if I hit enter while it's detecting ansi (via the telnet window), it does detect ansi. So the problem lies in getting the escape sequence pushed into game_loop without user intervention. -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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