> With regard to coordinates, there were a couple different articles written on > that topic. They were available online at the "Imaginary Realities" mud site, > which was an online mud magazine. > > Patrick Dughi wrote one of the articles, IIRC. > > Patrick's suggestion dealt with resource repopulation, agriculture, a fully > dynamic world, as well as mining, travel, and time constraints. > > It was a good article. Another piece was also written that had the pros and > cons of coordinate systems, as well as other systems. > You can find mine at http://www.imaxx.net/~dughi/mud_stuff/ecosystem.doc (though it's a .doc version instead of html, and apparently an old version based on the grammar/spelling mistakes). It doesn't cover coordinates exactly, though it assumes that you need at least a 2-d sensible world to make things 'work', and uses a chessboard like layout. Mostly it was about making an apparently-working ecosystem based on the application of a few simple ideas (more or less easily coded), a few guidlines to protect yourself against unrealistic effects of players, and then sitting back and letting it go. You can find a nicely organized cache of all the imaginary reality articles at: http://web.archive.org/web/*/http://imaginaryrealities.imaginary.com The site itself seems to have vanished sometime last year, after not updating for many many months. PjD -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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