Re: Problem with 128 bit flags and new FLAGS

From: Izham Syah Mahrome (doomvoid@HOTMAIL.COM)
Date: 04/21/03


Apr  9 13:09:18 :: SYSERR: Object #12 (the Legendary Sword, Masamune) has
unknown object wear flag, bit 16 (0 through 15 known).
Apr  9 13:09:18 :: SYSERR: Object #12 (the Legendary Sword, Masamune) has
unknown object wear flag, bit 21 (0 through 15 known).
Apr  9 13:09:18 :: SYSERR: Object #95 (Test object for twohanded sword) has
unknown object wear flag, bit 21 (0 through 15 known).
Apr  9 13:09:18 :: SYSERR: Object #904 (a platinum ring) has unknown object
affect flag, bit 25 (0 through 22 known).
Apr  9 13:09:18 :: SYSERR: Object #909 (a pair of boots) has unknown object
wear flag, bit 16 (0 through 15 known).
Apr  9 13:09:18 :: SYSERR: Object #998 (a vial of blood) has unknown object
affect flag, bit 24 (0 through 22 known).
Apr  9 13:09:18 :: SYSERR: Object #998 (a vial of blood) has unknown object
affect flag, bit 26 (0 through 22 known).
Apr  9 13:09:18 :: SYSERR: Object #999 (Hurin's wrath) has unknown object
wear flag, bit 21 (0 through 15 known).
Apr  9 13:09:18 :: SYSERR: Object #999 (Hurin's wrath) has unknown object
affect flag, bit 24 (0 through 22 known).
Apr  9 13:09:18 :: SYSERR: Object #999 (Hurin's wrath) has unknown object
affect flag, bit 26 (0 through 22 known).


i think you didnt change the oasis.h file.
the known flags is the stated number in the file which is in default.
adjust the flags, wears, etc accordingly.

celestial aeon
linux.hcme.com.my:4000

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