hello, i just implemented a map command which displays to the player a little ascii art map of the zone he/she is in. the problem is there are zones where going east, south, west, north will take you to a different room than where you started. this really messes up my map code. it makes my map show exits where there are really none and vice versa. i makes sense that going in a full circle like that (west, south, east, north) should take you back to your point of origin, right? are there any obvious solutions i'm not thinking about or is the obvious solution to have builders be aware of designing a zone that "makes sense"? thank you, -- christopher -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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