On Fri, May 30, 2003 at 06:57:15PM -0500, christopher j bottaro wrote: [...] > are there any obvious solutions i'm not thinking about or is the obvious > solution to have builders be aware of designing a zone that "makes sense"? Design on a grid. And perhaps only map adjacent areas of the same type or scale (wilderness, city, indoor, ...). Maybe if you're going to have abnormal exits in some areas, try to find a way to tag them so they'll be ignored by the mapper. So yes, a sensical mapping algorithm isn't going to have an easy time interpreting a nonsensical zone. -- { IRL(Jeremy_Stanley); PGP(9E8DFF2E4F5995F8FEADDC5829ABF7441FB84657); SMTP(fungi@yuggoth.org); IRC(fungi@irc.yuggoth.org#ccl); ICQ(114362511); AIM(dreadazathoth); YAHOO(crawlingchaoslabs); FINGER(fungi@yuggoth.org); MUD(Nergel@srmud.net:2325); WWW(http://fungi.yuggoth.org/); } -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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