> If anyone has done something similar to this and would like to swap thoughts, I would like to talk. Likewise, if > anyone has questions, I might have a couple answers. I've been thinking about doing something similar. I've been reworking the combat engine to get rid of THAC0 completely to a skill/stat based system. As part of that I included object damage, which takes the object material and related skill of the wielder into account to see if weapons and armors get damaged during combat. --Ziz -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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