>I've been thinking about doing something similar. I've been reworking the >combat engine to get rid of THAC0 completely to a skill/stat based system. >As part of that I included object damage, which takes the object material >and related skill of the wielder into account to see if weapons and armors >get damaged during combat. > Interesting. I had origionally planned on integrating item material into my game, but decided against it about a week ago (I thought it just added too many complications to a system that is already getting a bit more complicated than I wanted). Were you thinking of having armor protection and weapon damage be a factor of item material as well? Geoff -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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