> Interesting. I had origionally planned on integrating item material into my > game, but decided against it about a week ago (I thought it just added too > many complications to a system that is already getting a bit more complicated > than I wanted). Were you thinking of having armor protection and weapon damage > be a factor of item material as well? It wasn't that bad, I didn't think. I pretty much cloned the saving throw system, and changed the checks so they were more in line with objects (impact, fire, ice, etc...) and then you can assign your saves based on object material type. I just added another object value (currently 8 object values with 1 unused still). And yes, under this type of setup it would be very easy to use object material type to modify the base object values. :) --Ziz -- +---------------------------------------------------------------+ | FAQ: http://qsilver.queensu.ca/~fletchra/Circle/list-faq.html | | Archives: http://post.queensu.ca/listserv/wwwarch/circle.html | | Newbie List: http://groups.yahoo.com/group/circle-newbies/ | +---------------------------------------------------------------+
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