On Wed, 23 Feb 1994, Danhiel Baker wrote: > Jeff "Teker" Fink explains: > | Anybody have a good idea as to how poison can be made more effective? > | Standard Diku poison is really wimpy... especially for a game based on > | D&D (where most strong poisons kill you outright if you miss your save). Well, you could make it tougher by allowing strong poisons to kill you outright... :) Simply check the level of the mob doing the poison and if its above a certain level, allocate a chance to kill the player. > A strength reduction (that can be cumulative (sp), like...er, that low > lev cold-based spell is [can't remember the friggen' name...]) Chill Touch. You might also bump up the damage poison does per tick, or make the initial damage a percentage of max hp rather than a certain number of points. > got them to me if you'd like :) spec_proc, unfortunately simply limited > to the current pool of specs though. If you've got a moded/new spec_proc > that you think I might like, please lemme know - new is *good*, and all > contributions will be attributed (of course...). Yea, maybe we could start pooling together the procs people write and have a good archive of things to look at .... though mud coders seem to generally be very protective of what they write. _O_ Ryan L. Watkins vamp@csulb.edu | Academic Computing Services Cal State Long Beach - Network Support | pgp key available via 'finger vamp@beach.csulb.edu' or key server
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