> in act.movement.c, around line 130, change: > > if (IS_SET(world[ch->in_room].room_flags, DEATH) && > GET_LEVEL(ch) < LEVEL_IMMORT) { > > to: > > if (IS_SET(world[ch->in_room].room_flags, DEATH) && > GET_LEVEL(ch) < LEVEL_IMMORT && !IS_NPC(ch)) { Actually, this stops mobs from dying if they walk into death traps... something I don't quite agree with (Since players might chase them and die). You should modify the teleport spell by modifiying the code in spell_teleport in magic.c. Just look for the while loop at the top and change the PRIVATE to PRIVATE | DEATH. -Jeff
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