On Wed, 23 Feb 1994 Guido.Witmond@thijm.si.hhs.nl wrote: > There is a problem here that is called 'teleport with error'. In our MUD > players occaisionally enter rooms that are loaded but not connected. So > players might also get teleported to these Mob Dist Rooms and Mazes. How is > this problem solved? The first thing I could think of would be to adjust Teleport so that it only looks for rooms below a certain number and than put all the new, but unconnected areas in above that number. Ex. only allow teleport to select rooms below #20000, and then load these unconnected areas above that number... Not be best solution though... any other ideas, besides flagging all the rooms no_teleport? _O_ Ryan L. Watkins vamp@csulb.edu | Academic Computing Services Cal State Long Beach - Network Support | pgp key available via 'finger vamp@beach.csulb.edu' or key server
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