> > On Wed, 23 Feb 1994 Guido.Witmond@thijm.si.hhs.nl wrote: > > > There is a problem here that is called 'teleport with error'. In our MUD > > players occaisionally enter rooms that are loaded but not connected. So > > players might also get teleported to these Mob Dist Rooms and Mazes. How is > > this problem solved? > > The first thing I could think of would be to adjust Teleport so that it > only looks for rooms below a certain number and than put all the new, but > unconnected areas in above that number. Ex. only allow teleport to > select rooms below #20000, and then load these unconnected areas above > that number... Not be best solution though... > > any other ideas, besides flagging all the rooms no_teleport? You could modify the BFS algorithm to see if it can get there. -Jeff
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