Re: Jottings

From: Jeff (jfink@csugrad.cs.vt.edu)
Date: 02/23/94


> 
> On Wed, 23 Feb 1994 Guido.Witmond@thijm.si.hhs.nl wrote:
> 
> > There is a problem here that is called 'teleport with error'. In our MUD
> > players occaisionally enter rooms that are loaded but not connected. So
> > players might also get teleported to these Mob Dist Rooms and Mazes. How is
> > this problem solved?
> 
> The first thing I could think of would be to adjust Teleport so that it 
> only looks for rooms below a certain number and than put all the new, but 
> unconnected areas in above that number.  Ex. only allow teleport to 
> select rooms below #20000, and then load these unconnected areas above 
> that number... Not be best solution though...
> 
> any other ideas, besides flagging all the rooms no_teleport?

You could modify the BFS algorithm to see if it can get there.
-Jeff



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