My players have noticed something that I thought was fixed in CircleMUD bpl 7 (or before then). One of my god's names is Gray, and we have about 12 to 20 mobs with the keyword gray, so when ever a player tries to tell him they end up telling an acolyte of Gray (or another such monster), I have tried this myself, and the only time this will not happen is if you are in the same room with him. If this something I can easily fix in act.comm.c (do_tell)? I recently upgraded to patch level 7, and I don't think we had this problem before (but the mobs with keyword gray are pretty new as well). Thanks in advance, - Sean
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