> My players have noticed something that I thought was fixed in >CircleMUD bpl 7 (or before then). One of my god's names is Gray, and we >have about 12 to 20 mobs with the keyword gray, so when ever a player >tries to tell him they end up telling an acolyte of Gray (or another such >monster), I have tried this myself, and the only time this will not happen >is if you are in the same room with him. > If this something I can easily fix in act.comm.c (do_tell)? I >recently upgraded to patch level 7, and I don't think we had this problem >before (but the mobs with keyword gray are pretty new as well). > > Thanks in advance, > > - Sean I think the most sensible thing to do is turn off tell to mobs. This way players cannot tell if a mob as repoped just by trying to tell to it. -- Ich habe Dinge gesehen, die ihr Menschen niemals glauben wuerdet. Gigantische Schiffe, die brannten draussen vor der Schulter des Orion. Und ich habe C-Beams gesehen - glitzernd im Dunkeln nahe dem Tannhaeuser Tor. All diese Momente werden verloren sein in der Zeit...so wie Traenen im Regen. Zeit zu sterben...
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