On Wed, 12 Apr 1995, Eric T. Benoit wrote: > > check_eq = FALSE; /* added this so it won't check the worn equipment */ > > Change this to check_eq =TRUE; hrm, i don't think so... i made check_eq equal to false like it says in the comment, so that if it finds a boat object in the inventory, why should it check through the items being worn by the person? although actually now that i think about it, i could probably have left that line out of the for (obj = ch->carrying; obj; obj = obj->next_content) if (GET_OBJ_TYPE(obj) == ITEM_BOAT) { loop. after all, the next check requires that has_boat be false and if the above if statement is true has_boat becomes true... then again, it's entirely possible i'm wrong. if so please correct me... jason -- Jason Fischer Intel: big brother inside. jasonf@u.washington.edu "in the shadow of the light from a black sun" Type O-
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