check_eq is unnecessary, why use it? if ((world[ch->in_room].sector_type == SECT_WATER_NOSWIM) || (world[EXIT(ch, dir)->to_room].sector_type == SECT_WATER_NOSWIM)) { for (obj = ch->carrying; obj; obj = obj->next_content) if (GET_OBJ_TYPE(obj) == ITEM_BOAT) { has_boat = TRUE; } if (!has_boat) for (equip_pos = 0; equip_pos < NUM_WEARS; equip_pos++) if (GET_OBJ_TYPE(ch->equipment[equip_pos]) == ITEM_BOAT) has_boat = TRUE; if (!has_boat) { send_to_char("You need a boat to go there.\r\n", ch); return 0; linc aka Aladdin of Eternity DikuMUD
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