With some of the work I've been doing lately, it has brought me to look at the whole idnum thing for players, and I happened to go over the reply command. I guess my question is this, would using a pointer to char_data take up any more memory than the long-int used? The problem with the reply, though this may not be considered a problem for some, is that all mobs have idnums of 0. Therefore, you can not reply to a mob, though it can freely reply to you because when you tell someone something, it stores your idnum in a var in their struct. So, would anyone see a problem with turning it into a pointer to the char_data struct or would anyone have a better way of working this so that mobs would be included? It also seems it might save a bit of time being that the reply command searches through the player list to get a pointer to the last person who told. Comments, replies, solutions, all appreciated. Thanks, Chris
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