>>>>> "Taz" == Taz <----> writes: Taz> Hi, Im still trying to code a special proc that opens an exit Taz> when a character drops a certain item in a room flagged as special_room Taz> or whatever. Your code frag makes me rather think you wanted to teleport a player on dropping that item than to open an exit. ;-) Taz> ... Taz> int location = 8001; Taz> ... Taz> char_to_room(ch, location); <------- bombs here! Just had a look into act.movement.c and structs.h The to_room part of an exit struct is *short int* so I guess that's causing bombs here - if your compiler makes int be *long int* that is. Hope this helps Burkhard -- Burkhard Knopf and when they say 'take of his body' e-mail: I think I'll take from mine instead knopf@tlaloc.in.tu-clausthal.de "Icicle" - Tori Amos
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