> OBHack: Circle 3.0 > ================== > > int do_simple_move(struct char_data * ch, int dir, int > need_specials_check) > { > ... > > if(!IS_NPC(ch)) /* non-players should not need that ... */ > look_at_room(ch, 0); > ... > > } > > Should increase the performance a little bit ... > Mobs really don't need to get a room listing. Thats all fine and dandy, but what happens when an Immortal switches into a mob? (grin) --BRiT
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