> OBHack: Circle 3.0 > ================== > > int do_simple_move(struct char_data * ch, int dir, int > need_specials_check) > { > int was_in, need_movement, has_boat = 0; > struct obj_data *obj; > > ... > > if(!IS_NPC(ch)) /* non-players should not need that ... */ > look_at_room(ch, 0); I think if (ch->desc != NULL) would be better; otherwise immorts who switch into mobs won't work correctly. --Jeremy
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