Lemme put your code snippet into english for you.. If this character is NOT an NPC, execute the look at room when they move into it. #-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=# | Nivek Coder of Unsafe Haven MUD | | Runnning a modified version of Circle 3.0b | | at sibylline.com 4000 [IP 199.2.240.10, 4000] | | :_: :-: | #=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-# > > ... > > > > if(!IS_NPC(ch)) /* non-players should not need that ... */ > > look_at_room(ch, 0); > > stick a check for descriptor in there (switch) and i'll be happy. >
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