On Tue, 25 Apr 1995, Phil Priston wrote: > > Date: Tue, 25 Apr 1995 10:19:48 +0200 > > From: Jaco van Iterson <J.C.vanIterson@et.tudelft.nl> > > > Will the ASCII playerfile be one large player file or will it be like the > > player object files are now? > > > > I would prefer the binary file instead of one large ascii file. > > I'm not sure what I prefer in the case player object like files, but it's > > probebly gonna be harder instead of easyer to convert ascii playerfiles > > in case of a code change. > > > > Actually you will find it much easier to make player file changes, > with an ascii system... if you want to add a field to a player file, > then simply add a fprintf line in the player_save routines, > when the player does a save then the extra line is appended to > his/her file.... Unless the field is checked when th3e player logs in > then there would be no need to manually touch the player files!! > Phil... > I know that and I still think converting binairy files is easyer. You just run the convert program and your playerfile is converted (and after that update the convert program for the next time). But maybe it's just that I'm used to the binary system and not (yet) to an ascii system. *wave* Jaco
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