Reply To: cepler@ucsee.eecs.berkeley.edu On Fri, 28 Apr 1995 ribak@acs.bu.edu wrote: > Does anyone know of the 'legality' of using stock merc and silly areas I don't think there would be any problem...not unless the author said specifcally that you can't use them on CircleMUD's but that'd be just plain silly...er, strange. > Has anyone compiled a list of the new ascii flags that are used > in patch level 7? > not listed anywhere in the partial docs that are included with patch 7. Nope, they aren't that I know of, but I haven't really read the docs very much lately. Check in the src directory in a file called structs.h. That has all the information you need. Just start with a as 1, b as 2, c as 4 and so on...ie: #define ROOM_DARK (1 << 0) /* Dark */ ^- that one would be 0, ie, no flags #define ROOM_DEATH (1 << 1) /* Death trap */ ^- this one would be a #define ROOM_NOMOB (1 << 2) /* MOBs not allowed */ ^- this one would be b and so on. :) At least, I believe thats the way it's working. Very easy. --------------------------------------------------------------------- [ Chris A. Epler <cepler@ucsee.eecs.berkeley.edu> ] [ PGP key available, finger cepler@ucsee.eecs.berkeley.edu ] [ Key fingerprint: F1 B0 F4 53 33 7C B8 5D 95 6A 01 7F E3 F1 07 85 ] ---------------------------------------------------------------------
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